Left/right arrow keys to move the falling pair of Puyos Down arrow key to fast drop Z to rotate left (X would be the other rotate button, but that was never added- see notes and credits) Puyos pop when 4 or more of the same color are touching (diagonally doesn't count) Puyos that are stacked on top of others when they pop will fall- with good planning, these can then pop another group, creating a chain If a Puyo lands in the place where they're supposed to spawn, the game ends
I started this months ago and forgot about it. I'm probably never going to finish it, so I'm sharing what I had so far to at least get that out there (and to prove that I'm still sometimes working on things that aren't JDS). Known bugs: -A badly timed rotation can get a Puyo stuck in a spot where a different Puyo already exists -Puyos in the leftmost column don't pop at all, except when they do rarely, I'm not even sure what decides this -The fifth color sometimes appears. It isn't supposed to. I have no idea why this happens Other things that aren't bugs but rather the product of this being unfinished (and me being lazy): -You can only rotate to the left -There's no score or chain counter -There IS a next queue in the code, but visuals were never made for it, so it doesn't actually exist in gameplay -Puyo spawning is completely random instead of using the same formula as the original games. It's SUPPOSED to only use 3 out of 4 colors for the first few sets like the OG, but that doesn't seem to work at all for whatever reason -180-degree rotations don't exist (they'd be faulty if they did, anyways) -I probably missed something else