A perfectly normal clicker game! Click the giant rock to start gaining Ore. Spend it on upgrades, unlock new diggers, research different Ore types... the world is yours! Features: - 12 subsystems that interact with each other for a deep and immersive clicker experience! - Two prestige mechanics to completely reset your progress, but let you reach newer heights! - Mini-games! Try to set a high-score, and earn rewards as you do it! - Achievements! Unlock the Runes system to earn a massive Ore generation bonus. Don't look at the moon.
A couple of years ago I started making games in Scratch to amuse my students. The culmination of that was Tappy Dig, a weird, creepy clicker game I made naively and poorly. I wanted to take another stab at it to polish it up the way it deserved - hence, Tappy Dig Deluxe. Some changes I made and things I learned: - Scratch is really good at making sure that things go in exactly the order you tell them to, and when you want them to. In the original Tappy Dig, I was wasting a lot of time using Forever loops. I should have been a lot more clever, and not wasted so much time calculating and re-calculating variables that hadn't changed. - Custom Blocks! I used a lot of functions in the original Tappy Dig over and over again. I replaced as much of that as I could with Custom Blocks this time. - Make the game bigger! I added a whole bunch of new features, and let numbers scale all the way up to the Infinity cap. I also figured out a faster way to represent numbers in scientific and exponential notation, and let players swap between them. With thanks to my students, and to Lava.