W - Forward S - Backwards Click - Shoot 8 and 9 - Volume Down/Up Click to navigate menus Difficulties: Easy - Enemies move slightly slower Normal - Enemies move normal speed Hard - Enemies move twice as fast "Constantly" updated!
WIP Known Bugs: invincible rock, not moving when touching rock, infinite rock menu glitch, enemy cloning (both levels), projectile sticking to mouse position, pistol not being semi-auto, projectile sometimes disappearing Updates: 05/13/22: Shared as MTGTEST 07/07/22: Added rocks, spawn zone, and point system, also fixed projectile movement and volume adjustment threshold 07/08/22: Added backwards movement, player death, return to menu button, title screen, sound effects, and volume control; renamed from MTGTEST to Zombie Survival Test 1.0 07/19/22: Added new second stage and enemy tracking. Tested difficulty settings and enemy movement... soon 09/03/22: Dying now removes a point (might rework point system?) 10/25/22: Enemy movement added, as well as a (very jittery) way to get around rocks. May change spawn immunity after some seconds 11/16/22: Added a store with 0 functionality and a ton of bugs. I don't even know why half of them are there but we'll work it out 11/17/22: Added a carbine and changed the pistol shooting to semi-auto, so now the carbine is full-auto 11/21/22: Added a price tag to the carbine, dropped the prices of everything to be reasonable 12/13/22: Tried to fix the second stage enemy cloning but wound up making it worse, but as a side effect the first stage now has two enemies. Sweet 01/09/22: Removed all that, also added 3 difficulties: easy, normal, and hard 10/03/23: Soft added the LMG and buffed the carbine so it shoots faster, also changed the level 2 threshold to a score of 20 instead of 10 10/04/23: Implemented the LMG and fixed the store. Also increased the spawn area because the carbine and LMG were sticking off and the enemy could touch it and kill you 10/05/23: Fixed some projectile bugs and got some more. It now stays with the player and the fire rates of the guns are fixed (they were broken for some reason when I fixed the tracking), but the sound is a little off. Good enough for me though 11/06/23: Made the spawn zone protector disappear after 5 seconds