READ ME BEFORE PLAYING OR YOU PROBABLY WON'T BEAT THE FIRST LEVEL. This game can take 20-30 minutes to complete, so make sure you have some time when you play. I advise you do not use full-screen as collision gets a bit ugly and the final boss fight(s) get laggy, but it's your choice. On the first level, try using your jump boost to reflect the fireballs. Really, you should totally try it. It just might be the way to beat the first level... "a" to move left "d" to move right "w" to jump "backwards + w" to side flip "w" on a wall to wall jump (regains your jump boost) "space" to jump boost
Update: Changed the final boss so it attacks faster. Also fixed the the vortex going in front of the black hole and the final final boss' health being a slider (whoops) Update 2: Fixed some of the credits. Edited the true final boss fight to make it more fast-paced. Update 3: Made the game progress without waiting on dialogue during the space scene and Dis battle. This should make the game flow better and decrease the wait time between scenes for those who already understand the story. Update 4: Fixed the Dark Thingy cutscene glitch, and removed the accidental wait for the music in the final battle cutscene. Also lowered the final final boss' health a bit. Update 5: Fixed the Dark Thingy cutscene completely, as the last patch actually broke the cutscene. Whoops. Also made the Dark Thingy and true final boss fights easier. Update 6: Added in sound effects when you land a hit on Dis or Dafing. All dialogue is now faster (except for the cutscenes at the end). Dark Thingy boss fight is a little bit easier. Added a visual effect when you hit the portal. Discuss here! https://scratch.mit.edu/discuss/topic/134568/ This game is the long awaited fourth and final installment in the Thingy series. I decided to make it to celebrate two years of JABrules on scratch. I hope you like the game, as I think it turned out quite well. Also, the reason I tried to make this game pretty easy is that it is quite long, and I did not want players to give up when they reached a hard part instead of completing the game. (and it didn't work) Known Bugs: None at the moment.