!!! DOUBLE-CLICK THE FLAG !!! !!! PLAY FULLSCREEN FOR FULL EXPERIENCE !!! !!! IF LAGGY TRY https://turbowarp.org/686800891 !!! The main 3 levels of the game aren't too difficult, but final boss is... you will see. -Jump with W or ↑ -Move with A/D or ← / → -Groundpound and crouch with S or ↓ -Shoot fireballs with SPACE There is a secret key combination for level maker mode, which you will get to know when you will beat the final boss. Remember that the level maker is just an unpolished dev feature so it may be glitchy. If you will beat the game and used the level maker it won't add you to the cloud list of winners.
The first game in which I made the physics myself. !!! Player character, enemies, powerups and other art are inspired by Nintendo work and thus are owned by them. !!! CREDITS: -Scripting made in 100% by me, without following ANY tutorials and using internet for ANY halp in scripting (although knowledge from griffpatch's tile scrolling platformer tutorial's first few episodes that I watched like half a year ago+ definitely helped) -Art highly inspired by NSMBds- (from this vid to be exact: "https://www.youtube.com/watch?v=m1loABxF5oQ", some things are basically redrawn, just in in vector art) -I tried making some graphic effects and player jumping feel really similar to NSMBu, but it isn't. -Goomba teeth- inspired by random goomba image https://www.google.com/search?q=goomba&tbm=isch (yes, this is a credits detail) -Music from Uppbeat (free for Creators!): https://uppbeat.io/t/kevin-macleod/itty-bitty-8-bit License code: RQLACWXGVZKTOEMD https://uppbeat.io/t/kevin-macleod/perspectives License code: VDBMPNUWAAOXXUNJ https://uppbeat.io/t/kevin-macleod/mischief-maker License code: AKEF4XZLFYBR8WL5 https://uppbeat.io/t/hartzmann/no-time-to-die License code: DOLTRGBKOTQWS3BT -One music cut with mp3cut.net -Any other sound stuff made with Bosca Ceoil -Arrows in instructions taken from https://en.wikipedia.org/wiki/Arrow_(symbol) -Credits to @NightCat28 for making the game contest which gave me motivation to finish this project. CHANGELOG: v1.0 - the most rushed release v1.1 - fixes to make game playable v1.1.1 - does it work? v1.1.2 - maybe (fixed all boss and powerup bugs I'm aware of) v1.2 - level maker update to make more levels with ease v1.3 - extension of lvl2 and bug fix stuff v1.4 - added music, new tiles (still not used) and updates to level making and stuff v1.5 - I didn't actually test the boss, so it could have been impossible to beat, but now it is, although still hard and rng based. v1.6 - Added new level with bullet bills v1.7 (15.04.23) - Fixed star being destroyable by fireballs, made level 3 easier, fixed keeping powerups after falling to void, made thumbnail and stop screen more appealing, fixed level maker exploit, added an effect indicating that the enemy is defeated (although it doesn't scroll with the rest of the level, but maybe it won't be too noticable) Wow! You've read everything that matters in the notes section! Thank you! Have a nice day :) SEARCH TAGS (for Scratch search quary): mario platformer new super mario super mario bros super mario jumpers new super mario jumpers super mario contest platform game KSK games KSKgames goomba koopa troopa scrolling physics