=============| Disclaimer |================== This game has some new elements added to it that aren't in the original game made by @Noxturnus, they made the original game: https://scratch.mit.edu/projects/675582855, you should try it. There are some randomized elements, such as movement (Changes any time someone starts a new run), and arrow firing rate (Based on speed and piercing amount). There are a few secrets in the game, and a very minor jumpscare! ==========| Version 2.0 Patch notes |=========== - Added Hard mode - Added new Hard mode background - Added new Hard mode Enemy - Fixed some bugs ==========| Version 2.4 Patch notes |========== - Added new archer type - Fixed a bug where enemies wouldn't die to archer 2 arrows ===============| Controls |================== - WASD to move the Archer - Arrow Keys to move the Knight - Space/Click to shoot - Press F to switch to a classic Background, from @Noxturnus 's game ==============| Enemies |================== - The Light Gray Knight is the most basic enemy, it just walks to the door (Original Code from @Noxturnus) - The assassin walks slightly faster to the door (Original Code from @Noxturnus) - The Red knight walks faster, the more enemies are on screen - The blue knight walks similar to the Red knight, but it moves even faster - There is a 1 in 100 chance of the blue knight to be a demon, they move faster, and have a cool skin! (Can also be found in hardmode) - The Mega knight moves slowly, but takes more hits to kill (Arrows does 10 damage, Sword does 3 damage, Spike traps Do 2 damage) - Secret/Goofy Enemy spawns when you press Z, and they make silly sound effects on death, as well as being randomly transparent ===============| Story |==================== "An army of demons has come form the deepest depth of hell, and has taken the suits of armor and turned them against you. Defend yourself" (Original Story from @Noxturnus) ==============| Hardmode |================= Press H to activate hard mode (Doesn't pause game) Hardmode has all the stuff from the normal game, but it adds a harder enemy and a different map. The spike trap is not deleted only almost hidden, and the knight can be destroyed when it touches it ==============| Debug Mode |=============== There is a hidden debug mode for devs and others if they want to mess around. Debug mode shows all variables, even unused ones, and changes piercing to (99) and speed to (10) (Press Q + Space + 0, to activate debug mode)
===============| Thanks |================== - Thanks to @Noxturnus for the original project "Fight for Esternia. WIP" and some of the sounds in the game. They made the original game: https://scratch.mit.edu/projects/675582855, you should try it. - Thanks to @Bubba0708 for the original idea of the death screen here is their game: https://scratch.mit.edu/projects/687034599/ - Thanks to @AmethystBeam for the soundtrack assets used in their game: https://scratch.mit.edu/projects/517216127/ ============| For @Noxturnus |============== Thanks for the Idea, greatly appreciated! There wouldn't be a game without you! #games #battle #knights