For now, this game is not a full game, more like a sandbox-ish open beta maybe? Instructions: Click the green flag a few times. Recommended to play in full screen (just so some things will display properly). You can drag the cards around to move them. If you drag a card on another card, you may be able to craft them. You cannot drag cards while they are moving, and they cannot be used to craft or forage while they are moving (I'll probably need to change this when more humans are added). You can sell cards by dragging them over the "Sell Card" Card. Press M to configure options Hold P to pause Press R to reset game Press A to toggle Human Actions (Crafting and Harvesting) Press H to toggle Human Movement (makes crafting much easier). Press C to toggle the "Cards" List
Notes: ?/?/?-?/?/? - Added basic sprites and some functions 8/19/2022 - Fixed some things 9/14/2022 - added pause menu 9/16/2022 - added start menu and proper game reset 1/9/2023 - continued work because I forgot about this Project :P, fixed options button and replaced "Human" card with the actual villager card from the game 6/24/2024 - made pressing the M key actually configure options (don't know why it took over a year to do this lol) 2/27/2025 - You can now harvest Strawberrys by dragging the human card onto the strawberry bush! The first actually harvestable item! You have to wait 10 seconds for an item to harvest. This is indicated by a progress bar below the card 3/31/2025 - Changed around the code for the cards for the sake of less blocks used. (Now you can spawn any harvestable card using one block, as long as you know the costume name. This also makes it easier for me to code future cards.) You can craft 2 sticks from a log now, which can be harvested from trees. You can also toggle Human Actions (Crafting and Harvesting) using the "A" Key (It will show you the current toggle). For mobile players, you can set it to automatically be on in the options. I also added the ability to sell cards and buy card packs. (It gets more buggy with more cards though.) 11/21/2025 - Fixed (what I believe to be a bug) where if the player does not have my username a human is not spawned on the start of the game. (Personal notes: gave myself an extra human for bug testing purposes and I need to change the variables) 1/12/2026 (12-2:30AM) - Improved the way that the card list works so that when a card is sold, it becomes "null." Tweaked crafting system to (hopefully) allow only 1 craft at a time (should help with finicky crafting). Also has been applied to harvesting (they are connected). Also added function to the "h" key to toggle the humans' movement. Overall improvements to try and improve the crafting system. Also modified a lot of "forever" scripts that may have affected performance, to avoid using that block when possible. (Note to self: Turbowarp's "Debugger" addon [https://turbowarp.org/addons] is really useful! ^_^) Credits: I made everything in the project except the scratch original sprites and the original game's sprites