REMINDER: this is just a battle concept/program test. This system may not be official or implemented into the game, Eventually this may contain many more different battle styles you can play and test if you wish! If you want to give constructive feedback, great! Anything helps, especially in glitches, as I am the creator of this it may be harder for me to find glitches than you all as I am trying *not* to break my code.
Extra Notes: I'm working on a heal system based off of a percent chance for it to fail or succeed. This is directly variable on the player's experience. For testing purposes the battle exp is set to 0 (aka; Just starting out), however in future tests I plan to add the exp system, and it will be randomized. How it works os simple (like my mind); 1. A number between 0 and 20 is randomly generated 2. If the number is less than 15 it is a fail (due to low exp) Please note this is subject to change. Yes I am aware this has a lot of glitches in it. It's made to test a concept, not be an official battle. The actual ones may be completely different from this (Most likely without the defence button). I'm aware there are some broken mechanics. It annoys me too. But it shows the base concept of what I have in mind for peak.