Drag you mouse (or finger on mobile) around to avoid the red enemies/obstacles. You have three lives. your color changes temporarily when hit, granting you 3 seconds of immunity with a lovely blaring noise to punish your ears. Please read the Notes and Credits.
This game is nowhere close to finished. This is kind of like a "testing phase", I guess. If you spot any bugs, please let me know, as that is most of the reason that I'm doing this. ======================================== Inspired by Mouse Madness, go check it out!: https://scratch.mit.edu/projects/623124669/ ======================================== -- UPDATE LOG -- - 14/05/22: Started the creation of this game. - 14/05/22: Added 3 enemies: the needle barrage, canon and the twirler. Created player mechanics. Also added a Fade Out effect upon death. - 15/05/22: Added 2 enemies: the spinner and the sprayer, and added Sound FX. - 16/05/22: Added 2 enemies: Bombs and Frag Bombs. Difference visible in appearance - 17/05/22: Added 1 enemy: Shockers. Also gave SFX to the bombs and changed the warning and PlayerDamage SFX. - 22/05/22: Added 1 enemy: Laser Shooters + SFX. - 25/05/22: Added a score system! - 28/05/22: Added a Highscore cloud variable! - 01/06/22: Added a begining countdown. - 29/09/22: I'm back! Added an increasing difficulty mechanic, the higher your score is, the harder it gets. - 20/10/22: Damage effects, removed the spinner due to extreme lag. Added the "Beam" enemy instead, that sends out a decoy before attacking! Also reworked the proximity bomb. - ??/??/23: Replaced Beam with Sawblade - 27/02/24: --> Added Time bombs (aka plasma for simplicity), a new projectile that stays in place before detonating all at once! --> Added Plasma Bombs --> Quality of Life: the intensity of the player's colour determines remaining lives. Balance changes: --> Buff: Score has 4x higher impact on difficulty --> Buff: Bomb range considerably increased. --> Buff: Frag bomb now releases 28 needles (was 20). --> Nerf: Only one Shocker may appear at a time. --> Buff: Doubled Shocker range. --> Buff: Needle barrage summons 50-60 needles (was 25-50) --> Buff: Barrage Needles summoned have a +- 2 degrees random deviation. --> Nerf: Decreased Sawblades lifetime --> Nerf: Second active twirler uses plasma instead of bouncy needles --> Nerf: reduced Plasma bomb's summoned projectiles to 18 (was 36) --> Nerf: increased downtime after summoning a laser to [3 seconds per active enemy], allowing for more downtime when in trouble (was 5 seconds) --> Buff: Increased Pump canon's turn acceleration to 1 degree per second (was 0.6) --> Nerf: Decreased total Pump Canon shots to 20-40 (was 40-60) --> Nerf: Decreased needles' base speed to 6 steps (was 8) ======================================== -- BUG FIXES -- - 17/05/22: Fixed the ability to swiflty clip through attacks unscathed, and hopefully some cloning bugs. - 28/05/22: Patched a glitch where attacks couldn't hit you if you hid behind the Score numbers. - 07/06/22: Moved the score numbers so that they don't overlap. - ??/??/23: Fixed the sawblades getting stuck in the edge, causing the game to freeze.