ULTRA FAST RAYCASTER ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Made by: @KryptoScratcher Inspired by: @HowToMakeAUsername ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ★★★ CONTROLS ★★★ WASD | Move Arrow keys | Look
★★★ NOTES ★★★ If the project is lagging, use this link: https://turbowarp.org/692225371?offscreen&limitless Please don't advertise any projects if they are not related to this project. Feel free to advertise remixes of this project ONLY IF you include "A remix of @KryptoScratcher project" at the top of the notes and credits because it does show support of this project. I do not support spamming, hate and F4F on ALL of my projects, your comments will be deleted. ★★★ DDA RAYCASTING ★★★ DDA or digital differential analysis is a raycasting method that is used in games such as wolfenstein, and gets a grid of tiles that are the same size, and checks the farthest amount it can move to the next grid line in the x, or y axis. This is a very good and robust method, as it only has to do such little checks for 1 ray. I use this method in my raycaster, and it has very very good results and the accuracy is on point. CREDITS: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ More in depth tutorial on DDA Raycasting: https://lodev.org/cgtutor/raycasting.html#The_Basic_Idea_ The tutorial that I used for DDA Raycasting: https://en.scratch-wiki.info/wiki/Raycaster#List-Based_Raycaster ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬