Press the flag and you will be constantly notified about the current "New Time." The clock may take up to a full regular minute to start working properly, depending on the time you click on the start button. The "seconds" sensor and the timer has been shown in game for calibration purposes.
This works by taking the real second of the day, including milliseconds (for accuracy). This is then divided by 0.864, and converted upwards back into hours, minutes, etc... They are not normal units of time, however. Here's what the units are and a few examples. New Time: 1 day = 10 hours 1 hour = 100 minutes 100 minutes = 100 seconds Examples: Midnight: 10:00:00 or 00:00:00 Noon: 5:00:00 6:00 PM: 7:50:00 This is from an old project when I was using TYNKER. This also utilizes sensory blocks.