This game is an OSAC combat flight simulator. It was created as the eighth installment of the Dogfighter series, originally inspired by Zero Fighter 2 and 3. OSAC: https://scratch.mit.edu/studios/26161970/ 遊び方/Instructions: [スペース] 機銃/機関砲・MG and Cannon [Space] [<-]矢印キー[->] 旋回・Steer aircraft [Arrow keys] [c] 機銃・MG [v] 機関砲・Cannon [x] 加速・Accelerate [z] 減速・Decelerate [p] 一時停止・Pause ver. 8 prerelease demo - https://scratch.mit.edu/projects/400263065/ 旧作/Old works: ver. 1 - https://scratch.mit.edu/projects/294568727/ ver. 2 - https://scratch.mit.edu/projects/302373578/ ver. 3 - https://scratch.mit.edu/projects/321467510 ver. 4 - https://scratch.mit.edu/projects/322586189 ver. 5 - https://scratch.mit.edu/projects/325785268 ver. 6 - https://scratch.mit.edu/projects/326156017 ver. 7 - https://scratch.mit.edu/projects/330570626
All scripts and art are original. See inside for BGM titles. Version 8.4.22 patchnotes (June 8, 2024) - implemented new aircraft (Bf 109F trop with air filter) - completely revamped P-47 sprite, changed to more iconic P-47D - fixed cloning bug where smoke and fire does not disappear after becoming fully transparent - changed menu and battle music - changed menu text to fully vector - added hints Version 8.4.21 patchnotes (June 10, 2023) Fixed bug where wrong country emblem appears after returning from pause menu Version 8.4.2 patchnotes (June 9, 2023) - changed USA emblem - implemented new aircraft (P-47C Thunderbolt) Version 8.4.11 patchnotes (June 7 2023) - fixed bug where enemy respawns in the middle of battle when entering a battle after getting shot down or returning from the pause menu Version 8.4.1 patchnotes (June 6, 2023) - fixed cloning bug where second shadow appears when entering a battle after getting shot down or returning from the pause menu - fixed cloning bug with clouds and bullets where they do not get cleared after restart - fixed cloning bug where firing speed is higher after restart - added possibility to return to title screen after getting shot down - added country-exclusive achievement after downing a certain number of enemy aircraft Version 8.4.0 patchnotes (June 4, 2023): - Improved clouds and parallax effect, added water reflection and waves - Special effects drawn on aircraft, major corrections made on sprites - Improved particles (bullets, smoke, all-new fire effect) - Menu redo with full color sprites and irl photos - Added new aircraft (A6M3 Model 32, A5M Type 96) - Machine gun buff and MG/cannon aircraft nerf for better game balance - Adjustments to aircraft armor - Flyby sound effect added when aircraft cross over, improved engine sounds for both piston and jet fighters - Added bullet dispersion and improved shooting mechanics - Tweaked jet fighter performance - Tweaked enemy respawn to prevent a surprise attack and instadown ---------------------------------------------------------- ver 8.0.2β (2020) Improved clouds, smoke, sound effects, shooting effects ---------------------------------------------------------- ver 8.1.0 (probably 2021) cleaned up art, added title screen, added more aircraft, [removed] changed music, [removed] added possibility to respawn, [removed] new crash animation with wings falling off. Aircraft newly added in 8.1: A6M5, J2M, Ki-45, F6F, F2A, F4U, P-38, Me 262, He 162, Ho 229, Spitfire, Hurricane, Meteor F.1, LaGG-3, I-16. ---------------------------------------------------------- ver. 8.2.0 (probably 2021) "8.0 test2". Beginning to change artstyle, implemented drift physics from one of my test projects in addition to offset angle when turning. Enemy airplane does not have offset angle yet. ---------------------------------------------------------- ver. 8.3.0 (late 2022) Changes introduced in 8.3: New music, added enemy offset angle, tweaked difficulty, hid tachometer, switch throttle keybinds to x/z, made smoke darker. Changed AI so that the enemy aircraft will notice the player after a certain amount of time, unrelated to distance. This was done in order to make it more challenging for the player to attack the enemy from a medium range. Fixes after release: 28/8/2022 fixed historical inaccuracy (Ki-43 armament) 31/8/2022 fixed He 162 sprite 3/9/2022 fixed A6M2, A6M5, J2M, and Ki 43 sprites 29/12/2022 added damage sound effects. HUD also becomes black when enemy crashes. In addition, machine guns were made stronger. 30/12/2022 removed enemy shooting sound when player shot down