Welcome to Fazbear's Fright: The Horror Attraction! Okay, so you get the deal now. Use cameras to watch the animatronics. But there's only one animatronic this time round, so that's gotta be a good thing, right? Well, yeah, unless of course you're using vintage systems which are constantly going offline more and more as this 3-day-week progresses. Rather than power-consuming doors, or Freddy Fazbear masks you get to lure this guy away from you using sound. When you play a sound and Springtrap happens to be in a nearby room, he'll magically teleport to the room in which that sound was played in. How amazing! Although you can only play the audio a few times before the system goes offline. But hey, everything comes with at least one flaw, right? As usual, you need to survive until 6AM, so you've gotta be on the go 24/7! Well, more like 6/3, but whatever...
Thanks to Scott Cawthon for making FNaF3. Issues: * Springtrap cannot be seen on CAM 6, because he does not have any feeds for this camera. Whenever I try to open the file for this camera, my computer crashes. If anyone could try to open this file for me, that would be greatly appreciated :) * On animated cameras, (CAM 2, CAM 5, CAM 8, etc...) Springtrap can sometimes be seen for a brief second and then disappears, when a new night starts. * If one plays audio on CAM 8, the animation for the light that blinks inside Chica's head may stop until Springtrap moves again. * Springtrap seems to be able to appear through the doorway of the office without the need for a blackout or pulling the maintenance panel/monitor up. Just wanted to say a big sorry for the huge delay on this not-even-completed demo. This is because my computer is slow, and the poor thing wouldn't be able to cope with the inclusion of the phantom animatronics, which is why you will sadly not be seeing them here. Then again, to be fair, this computer is not really meant to be used for this kind of thing :( Big thanks for the amazing support on my second game. I looked this morning and it said 78.5k views... O-O That's awesome, but I know I don't deserve that. I started working on this game on the 15/3/15. That's 113 days, just over 1/100 of 30 years...