DESCRIPTION: Basically, you're a blue bouncy square, trying to survive all the other bouncy squares by shooting them with different weapons. INSTRUCTIONS: Smash the green flag to start the game Use A/D or Arrow keys to move left/right Mouse to aim Mouse/space to shoot (you can hold to auto-shoot) Reach as many points as you can. Don't die, or else points = 0 Shoot the red/yellow squares to gain points Watch out for boss squares that spawn every 200 points Collect medic packs to heal up to full health Collect random weapons spawning to have more diverse gameplay. (For boxing gloves) - Press Q to use its powerup Have fun! Statistics: Version: 0.75 Latest Feature: Sfx Guns currently implemented: 6 Enemies currently implemented: 2 Rank in my games (based on views): 1st
5658 BLOCKS IN THIS PROJECT CURRENTLY Disclaimer: The yellow squares are NOT COINS. My brother mistaken them for coins XD. ! Keep in Mind ! Beyond 400 points is when the real lag will set in. Use TurboWarp for no more lag: https://turbowarp.org/694282367 Note: This project is still in beta. I am working hard on making it. Please also note that feedback and suggestions are greatly appreciated! Musical Note: I might replace the current music with my own. I'll just leave it temporarily for better feels meanwhile :) CREDITS: Thanks to @griffpatch for the physics, score counter, AND the health bars Thanks to @Elitherich for the original health bar sprites These are the tracks used: Menu music: https://youtu.be/oU7ZT3a6pAM Main music: https://youtu.be/0ByCY7xdkR4 Equip sound effect I got from YouTube Thanks to Scratch for being the best coding platform in existence UPDATE LOG: V 0.91 - Added new attack for Droid Boss - missiles V 0.90 - Added new boss - Cyclops Boss - Fixed healing bug V 0.88 - Added new boss - Dragon Boss V 0.87 - Fixed rocket explosion accuracy and added a trail that follows the rocket V 0.86 - New weapon - Burster - removed shield V 0.85 - New weapon - Boxing Gloves V 0.84 - Two new weapons - Laser and shield (only able to spawn with sword) V 0.83 - New witch boss V 0.82 - Made weapons spawn more in boss fights and buffed sword cooldown V 0.81 - Made a boss spawned indicator V 0.80 - Two new BOSSES: Droid boss and bull boss (a boss spawns every 200 points you gain.) V 0.79 - Revamped cloning system for better performance and a brand new epic sword B) V 0.78 - Replaced the sniper with a rifle (because the sniper is too weak at this point) V 0.77 - Miniguns + a new equip sfx V 0.76 - Flamethrowers! V 0.75 - Added sfx and some sick new background music! V 0.74 - Added hurt effect when you hit an enemy V 0.73 - Dual wielding for UZI and pistol V 0.72 - Rocket launchers!!! V 0.7 - Added simple global highscore V 0.69 - Added combos and revamped points system (points will be multiplied by your current combo) V 0.67 - Increased MP5 firerate, decreased its damage/bullet, then made bullets slightly spread out V 0.66 - Increased sniper bullet lifetime V 0.65 - Added sniper and sniper aiming guide V 0.63 - Made hovering over a menu element make it smoothly enlarge V 0.62 - Buffed shotgun damage V 0.6 Improved main menu V 0.55 - Added simple main menu V 0.5 - Health bars. Now the game actually looks decent V 0.4 (Released) - Yellow enemy bois come to play V 0.35 - Three more weapons that spawn randomly: UZI, MP5, and Shotgun V 0.3 - Score counter V 0.25 - Health, now there's gameplay... V 0.2 - SHOOTING!!!!! Only the pistol tho V 0.15 - Red enemies come to play, but they do absolutely nothing except follow bouncy boi V 0.1 - Bouncy boi comes into play, with basic movement scripts V 0.0 - Absolutely no content, completely new project, but a creative idea in mind Sorry for the tags :/