One of the most complex and proffesional roleplay war maps on Scratch... Greetings, ruler. This is a carefully made and very accurate and specific map for roleplay of the start of time in Europe, northern Africa, and Eurasia. Build your own nations with remixes, take over resources, and declare war. Make alliances, factions, and even influence other nations, and create your own religion! Cities: To make cities, just put big black dots on where you want those cities. Each first city starts with a black dot that has the outline size of 2. As you collect salt and oil, you can make your city be outline size of 4. If you have no salt deposits, the city will stay at outline size 2. If you have 1 salt deposit, the city will be 4 outline size large. If you have 2 salt deposit, the city will be outline size 6. Also, big cities make you richer, and with more population, you have more soldiers, which means you have a better chance of win in a war. Resource Advantages: Horses: Cavalry that makes you win war more easily. Salt: Makes your cities grow. Oil: Makes you richer and more powerful. Types of Special Maps: Influence Map: How much power you have over a nation. The more power you have over a nation, the more easier it is to win a war, or it just means that you can puppet a nation or ally a nation. Also, influence is increased by factions. Religion Map: The different religions in a map. You can create your own religion, but it is recommended that you simply use real world religions such as Christian, Jewish, or Muslim. Nations with similar religions are more unlikely to get in a war. Factions: For a faction, put a name for it and put it in the factions list. Put the members of the faction in parenthesis, as well as the wars. However, be careful, as factions can probably start a huge war and destroy the map! War Guide: War is simple here. If you have big cities, you have more soldiers, and if you have horse resources, you have more cavalry. Also, if you have oil, you are richer. All of these determine if you win a war or not. Depending on your advantages and who of the sides of a war has more of that advantage, you win or lose. If you have more horse resources and bigger cities, you win a war. Current players: @ThePomegranate, nation: ??? Press Influence Map for influence map, and Religion Map for religion map. Press space to go back to main map.
NOTE: This is a very professional map, so it is recommended that you have at least participated on 2 map roleplays before. Also, this uses the remix way of roleplay actions, so remix and put your actions. Also, when your nation starts, make sure it is not very big. At the start, it has to be very small, about the size of one of the western Mediterranean islands. It is also recommended you start in the Middle of the map. Also, remember to put your nation a name! Real names of historical nations are recommended, but not required. It is recommended that you start near a resource deposit, so try to join this roleplay quick, before all resource deposits are claimed, and you have to trade to get them...or...war to get those resources!