Hover over a unit to view it's stats (name, speed, heath, and size) Press F over a unit to rename Press the effect button to grant an effect to an AI. Space to clear bodies A to view achievements Click on Characters to talk to them, if you have the right achievement unlocked, you can take their special blocks! Fenix Exote Luther Ressia This game was not on Scratch originally... This game was originally made in Construct 3. Due to running out of events, I ported the game to Scratch. After making many updates, I lost motivation and when I regained motivation, I wanted to make the game on Construct again. So, I released Playground 2 and a while later, released Playground 3! Go play those for even more content! ORIGINAL GAME BEFORE BEING PORTED TO SCRATCH https://www.construct.net/en/free-online-games/playground-39349/play PLAY PLAYGROUND 3 HERE! https://www.construct.net/en/free-online-games/playground-48128/play turbowarp https://turbowarp.org/694835390 E to revive the dead.
Creatures: Human - Normal AI Zombie - Minorly weaker AI Alien - Stronger AI Robot - AI with double the health Omega - AI with a ton of health Giant - Massive AI with a ton of health and resistance. Plagued - AI with the misted effect. Ghost - AI with Invisibility Clown - Mediocre AI type. Dark Robot - Robot with more health. Effects: Invisibility - Effect that makes the AI see-through Poison - Takes away health every second Regeneration - Adds health every second Brightness - makes the AI extremely bright Darkness - makes the AI extremely dark Explosive Heart - makes the AI explode on death. Misted - makes the AI die after enough time Resistance - makes the AI immune to Misting Blast Resistance - makes the AI immune to explosions Crispy - makes the AI take damage over time and cancels Freeze, spreads fire Freeze - makes the AI get stuck in place Pixelated - makes the AI be pixelated Teleporting - makes the AI constantly teleport around Fire Proof - makes the AI immune to Fire Poison Proof - makes the AI immune to Poison Immortal - makes the AI unable to die. Deaf - makes the AI unable to hear the Boombox Confused - makes the AIs movement... interesting. Nuke Heart - Makes the AI make a massive explosion upon death. Rainbow - Makes the AI slowly change colors. Modifiers: Modifiers are objects that can dragged onto AIs to apply the effect and the modifier is consumed. Most Modifiers are self-explanatory, any that are not are here: Size - Resets the size of an AI. Creatures - Change the AI's look to the one of that creature. Objects: Wall - AIs cannot walk through this, can also be destroyed by explosions. Speed - AIs become faster Slow - AIs become slower Size Up - AIs become bigger Size Down - AIs become smaller Heal - restores health to the AI Hurt - removes health from the AI Teleport - Teleports the AI randomly somewhere Resistance Block - Applies the Resistance Effect Misted Block - Applies the Misted Effect Landmine - Explodes upon contact with an AI or another Explosion Spike - Damages AIs, and AIs will not walk through this Generator - Generates random new AIs on a timer. Explosion - An Explosion, disappears after 5 seconds Fire - Spreads more fire and hurts AIs. Crispy Block - Gives Crispy Effect and spreads fire. Water Block - Puts out fires. Frozen Block - Gives freeze effect. Regeneration Block - Gives Regeneration Fire Extinguisher - Puts out fires for 5 seconds Nuke - Massive Explosion Sludge - Stops AI movement Boombox - Gives Positive Effects if an AI is touching it and doesn't have the Deaf effect. Metal Wall - Indestructible Wall that conducts Electricity Lightning - Damages AIs and is conducted by Metal Walls Wooden Wall - Can be burnt by Fire. Lava Block - Hurts AIs and transforms Water Blocks Venus Flytrap - Eats AIs (not whole, though.) Living Potion - makes nonliving things living. Special Objects: Spawn - Where objects spawn (grey box in middle) Trash - Objects get destroyed by touching this (purple box in the corner) Settings: Min AI Time - Minimum time between AI movements Max AI Time - Maximum time between AI movements Damage Value - How much damage AIs take from other AIs and obstacles Healing Value - How much damage AIs gain from Heal Blocks Minimum Health - How few health AIs can have before they die Size Multiplier - What value the AI's size is multiplied by Speed Multiplier - What value the AI's speed is multiplied by Poison Value - How much damage an AI takes from poison per tick and how much health AIs gain from regeneration per tick Misted Timer - How much time it takes for an AI to die to misting. Generator Time - How much time between each generator summon Achievements: 1. How are you not dead yet? Apply all effects that you can get without trait editor or modifiers. 2. Acid Ocean Create 20 Poison Blocks 3. Pompeii 2 Cover 30 AIs in ash. 4. Brick Buster Destroy 80 Walls 5. The Mist Summon 50 Plagued 6. That's a lot of damage! Set Damage Value to the max. 7.That must be some bad beans! Kill a giant with only poison 8. Marios been eating the wrong kind of shrooms Create a dead body 4x the size of a regular unit. 9. Modified King Use 100 modifiers on a single unit 10. Rare Occurrence Man Get a robot that spawned in with pixelated to get teleporting 11. Weather Mash Enable all world effects at the same time.