Welcome to: ± ± ± ± ± PROTONS AND ELECTRONS ! ± ± ± ± ± Story: It's the mid 22nd century and you are a Quarkologist, who has been conducting research for the past decade on the paramount implications of the chargineutron, a powerful subatomic particle, on the quantum electromagnetic field. You have now finally finished your research and have actually managed to create a minuscule space around which you have disposed chargineutrons. And now, having entered the experimental stage, you are about to place protons and electrons to interact with the field which has been created within the space, in order to observe the results. Instructions: - CLICK to place a particle (proton or electron) - Press SPACE to change the type of the particles you place (from protons to electrons, and vice versa) - CLICK and DRAG to place a particle initialized with velocity (The further away you drag your mouse, the faster the particle will go, in the direction opposite to the one of your mouse) - Press V to show or hide variables - Press D to delete all the particles on the screen, or for a more thorough clean, restart the project (you will not need to see the logos again, nor will it reset your variables) - X-Wallpower variable: Changing one of these four variables (Topwallpower - rightwallpower - downwallpower - leftwallpower) will change the force the chargineutronic field exerts on both the electrons and the protons. The chargineutronic field emanates from the edges. (NOTE: The chargineutronic field exerts the same type of force on both electrons and protons, either that is a pulling or a repelling one.) Positive values of this variable repels all types of particles, whilst negative attracts all of them. - Interactionpower variable: Changes the interaction force exerted between two particles. (The higher its value, the more powerful the force becomes. Negative values of this variable mean that two opposite charged particles will repel each other, whilst identically charged particles will pull each other) - Boundary Style variable: Changes the boundary style: > For a value of 0: Any particles that touch the edge are annihilated > For a value of 1: There are no boundaries > For a value of 2: No particles can go beyond the screen, but they do not lose speed when hitting its edges > For a value of 3: No particles can go beyond the screen and particles hitting its edges lose their velocity too > For a value of 4: When touching the edge particles bounce off it - Background variable: Changes the background Credits: - Thanks to Fontvilla for the Protons & Electrons logo font (the one not in the game) Notes: - This has been the first project I used my new Wobbuffet723 logo! I hope you like it! - The chargineutron is just a particle I came up with. I do not know if it exists, or if similar properties apply to any other real particle. (I suppose that if it existed it would be an antimatter particle) - According to this game, the chargineutron's properties are that it has a charge which can either repel or attract both positive and negative charges (The opposite of a neutron, which exerts no electromagnetic force) - I consider this game to be an sequel to my Universal Gravitation projects, as it sort of presents the electromagnetic forces, another of the four fundamental force in nature - I hope you enjoy!