Disclaimer: I have nearly no idea about geography or ecology. There are likely to be plenty of issues with the map from those standpoints. Press the x key to switch to the labelled map, press again to switch back. On that mode: White is any significant, small feature (City, oasis, etc.), indigo is mountain, red is non-mountain geographical landform, and the other colors are the areas. Fullscreen recommended. I stuck a lot of things in there. This will only work for the labels that are currently working. Hover over different things to see labels, click for more information (Click past the end to return to the main map) if it is available (It will be if it's background or revealed already in the campaign), and press space for a zoomed-in map of the area (Press space again to return. Much of this is going to remain a work in progress) if it is available. A tracking thing for the campaign will be added once it starts, along with a log. Do note that this will be overall revealed information (Excluding one special case) and the characters wouldn't necessarily know it. Initial info is known, but anything added after has been revealed over the course of the campaign, so some characters might not know it if they were not there, for example. Please tell me about any bugs. I'll try to fix them. I'm aware of the rapid flashing that happens if the mouse is on the border. Try not to do that.
Apologies in advance if any names are accidentally pulled from elsewhere. Let me know if there's a really serious problem, I can change them. Names are from... - Words, maybe messed with, mostly not - Words made of letters I mashed together and thought sounded nice enough - Fantasy Name Generator (Search it up, should be the first) - References (Should only be one) Sorry to anyone on mobile – this is in near no way mobile-friendly. The map is in no way proportional. Lots of thanks to the YouTube user WASD20, who taught me how to make (Perhaps) passable fantasy maps. My maps are better on paper. Thanks to Scratchers @0637776, @STE603013, and for The Dungeons and Dragons Studio. Additional thanks to for enthusiasm :) Drawn and coded on Scratch. I came up with the concept