A work-in-progress modified version of a top-down shooter engine by @ggenije (the one also used in his game "Blobots") - Try with Turbowarp with HD-pen and *60 FPS (less lag) https://turbowarp.org/696426318?hqpen&fps=60 - If you can't then go to forkphorus https://forkphorus.github.io/#696426318 * (FPS setting might affect the game slightly) Controls (temporary for now): Space - Pause the game (for those without add-ones) 0 - resets the game, will warn you if you do... M - heal by a bit, started at half HP for a reason... ($50) N - increase number of bullets ($250) B - increase bullets distance, or lifespan ($50) V - decrease bullet spread for multi-shot ($75) C - change into shotgun, with various changes ($300) X - increase movement speed ($50) UPDATE: added a "hard mode", saying yes to it will make the game much harder (for now it's temporary, just until I could find a purpose for t he game and engine itself) PLAN: I want this to be a sort of remix of the Creature Escape series, and mixing it with a rogue-like. Basically the plan is that every upgrade to you also upgrade one of the enemies the same way (or otherwise) -----Credits----- Thank you to @FlounderCupcakePro for the thumbnail! Thank you to @SeMcCarthy1 for the menu button! Tutorial by @ggenije https://scratch.mit.edu/projects/580938352/ Game mentioned (Blobots), also by @ggenije https://scratch.mit.edu/projects/552329648/ Text Engine by @-Rex- https://scratch.mit.edu/projects/406678232/ Creature Escape Series by SFX generated at jsfxr: https://sfxr.me/ (An arena where you must survive wave of enemies. A heavily modified version of 's Top-down shooter tutorial, and insipred by 's Creature Escape series, which is sadly gone :(.)