https://turbowarp.org/696726553?turbo&offscreen&limitless This is a little demo for a technique I created for rendering bloom with progressive Monte Carlo rendering schemes, that adds little extra computation to the final render. It does take a long time to converge, however, and should be used when convergence already takes a long time. For most cases, it is probably better to apply bloom as a post-processing effect. This project is branched off of my implementation of a photon collection buffer. I created this demonstration to help someone with a project they are creating, so I figured I may as well share it on my alt. The bloom is rendered according to the GGX distribution.