INCLUSION OF INTERACTIVE ELEMENTS - I have included 4 games with detailed instructions in the story and below- 1. Ring of fire game at the carnival - The reader or the audience has to help the Tumbleweed (using arrow keys) to touch the fire ring and gain the fiery power to cross over to the next level. 2. Rhythm game at the Skateboarding park - The reader or the audience has to press the space key when the ring turns red to help the Tumbleweed flip the skateboard and earn points. 3. Serve the food at the Carnival Restaurant - The reader or the audience listens to one of the two randomly generated orders (serve the boneless meat or add the hot sauce). Afterwards, the reader uses his/ her space key and mouse to complete the order and serve the Tumbleweed. 4. Strike the scarepins in the desert bowling alley - The reader or the audience uses the arrow keys and mouse to position and adjust the green arrow to guide the Tumbleweed and strike the scorpions. The aim is to try to hit all the scorpions in one hit (strike) and get 3 strikes to defeat the scorpions (villains of the deserts) and help Tumbleweed earn the title of ‘Pharaoh of the desert.’ The games are all tied closely to the main story.
SCRATCH OLYMPIAD 2022, My book (9-10 year old) Hari Gangadharan, 10 , USA (Campbell) Writing the story 'Once upon a tumble,' and getting an opportunity to make it come alive by coding is the highlight of this year so far. In this project, I have written, coded and narrated (voiced) my original story 'Once upon a Tumble.' I have coded it as an animated and interactive audio book with moving pictures, sounds and interactive elements. I have designed and included 4 interactive games that are a significant part of the story and provide an opportunity to the readers to engage and become a part of this incredible storybook with a strong moral. The instructions for the games are mentioned in the story and also in the instructions category. My project is unique because of the following reasons - 1. ORIGINAL SELF WRITTEN STORY- My story ‘Once upon a Tumble,’ is original and written by me. 2. ORIGINAL BACKDROPS & SPRITES- I have designed and animated the backdrops and the sprites to showcase my creativity. For example, the desert backdrop that portrays a real depiction of life that moves across it- the loving mother and the baby camel, the slithering snake, the sandstorm that makes the vegetation move; the carnival backdrop with carousel and Ferris wheel; the changing backdrops of day, evening and night in the desert and many more. 3. COMPLEXITY OF ALGORITHM - My algorithm uses loops, variables, lists, and message exchanges in a complex manner to make important elements of the game work. It also uses ‘wait’ blocks to exactly time multiple events. 4. MODULATION OF VOICE- I have modulated my voice through scratch features to narrate the story from three perspectives- the narrator, the Tumbleweed and the divine voice that bestows the title and crown on the Tumbleweed. 5. INCLUSION OF INTERACTIVE ELEMENTS - I have included 4 games - a) Ring of fire game at the carnival - The reader or the audience has to help the Tumbleweed (using arrow keys) to touch the fire ring and gain the fiery power to cross over to the next level. b) Rhythm game at the Skateboarding park - The reader or the audience has to press the space key when the ring turns red to help the Tumbleweed flip the skateboard and earn points. c) Serve the food at the Carnival Restaurant - The reader or the audience listens to one of the two randomly generated orders (serve the boneless meat or add the hot sauce). Afterwards, the reader uses his/ her space key and mouse to complete the order and serve the Tumbleweed. d) Strike the scarepins in the desert bowling alley - The reader or the audience uses the arrow keys and mouse to position and adjust the green arrow to guide the Tumbleweed and strike the scorpions. The aim is to try to hit all the scorpions in one hit (strike) and get 3 strikes to defeat the scorpions (villains of the deserts) and help Tumbleweed earn the title of ‘Paraoh of the desert.’ The games are all tied closely to the main story.