Obviously that the letters are randomized, so I added a system that keeps track of all the letters that you hit correctly with this code: If key <(chosen letter) pressed?> then set [letters hit:] to (join (letters hit:) (chosen letter)) start sound (Ding) change [Score] by (50)
@sharkyshar for the ding effect and the script of the letters @Hedgygirl_Scratch for the keyboard me for everything else