Game Manual: Stardew -2.0 is a farming simulator that is a glue-stick and cardboard cutout version of the globally acclaimed game, Stardew Valley. So if you can't afford that, play mine! Crops: You start with the ability to plant wheat. It is free to plant and when you harvest it, you collect 1 gold coin. (BUG: I am aware of a bug where if you switch screens while the harvested crop is still moving towards the coin, you will not receive money for the crop. DO NOT SWITCH SCREENS WHILE HARVESTING! WAIT FOR THE HARVEST TO COMPLETE!) You can unlock up to two new crops to plant. TWO WHOLE NEW CROPS! That's like, a lot. They yield significantly more money, but also cost some to plant and take longer to grow (freeing you up to pursue all those hobbies like...basket weaving?). Livestock: Currently, you have access to one livestock: Oink Oink the pig. If Oink Oink is fed, there is a chance she will yield you some bacon to harvest. The trough can be filled up to 3 times before it is maxed out. Town: This is the most underdeveloped part of the game. Currently, there is only a town hall that will, occasionally, offer dilemmas/decrees for you to manage that, currently, has no effect on the game whatsoever other than to make you feel like you are actually making a difference. And it works! It really does feel like you are making a difference! Good for you! Even though that difference is probably a bad one...
T'was me. T'was ALL ME! I GET ALL THE CREDIT! THE ART! THE MUSIC (all 8 measures of it)! THE STORY (or lack thereof)! THE CODING! I DID IT ALL!! Oh...except the coin. I did take that from somewhere but I don't remember where. So thanks to whoever did that. This is one project of many I have been working on in my free time :) It's probably the closest it will ever be to being done (you know how I am) so I guess I'm sharing it now.