TW// spinning objects, flashing lights NOTE: all code is free to use and remix WITH CREDIT. a few notes are included inside that may help you decipher my terrible scriptwriting should you choose to use my code running the project while in "see inside" may cause lag, which may interfere with the display of some elements KNOWN ISSUES: 10/12/22: - one pull animation for five star items displays incorrectly (this issue has been resolved but please let me know if you experience this bug) - at some point the cat will always glow yellow regardless of the drop rarity ===== CREDITS ===== - coding by @puppydoglover12789 - original thumbnail art from genshin impact by hoyoverse - sprites sourced from the scratch sprite library - draw screen bgm ("time to meet new friends") composed by minsoo sohn for cookie run kingdom by devsisters ===== HOW TO PLAY ===== feed your raging gambling addiction or develop one today! - you begin with 3000 mones, but you can buy more from the mone store. - the mone store includes a wide range of mone packages that cost a varying amount. packages that cost more will contain more mones. the packages don't cost real money, it just keeps track of how much you've spent :) - if you're not interested in tracking your spending, click to the next page of the mone store to enable the infinite mone option for uninterrupted braincell loss - pay attention to the cat; the color it turns when it spins will give you a hint on the rarity of your drop(s) - view all the items and characters you pulled in inventory - pull once for mone x100 and pull ten times for mone x1000. check below for gacha rates. - currently, there are no other ways to obtain mone than by purchasing a package from the mone store or by enabling infinite mone mode ===== GACHA DETAILS ===== 5 star base probability 0.600% 4 star base probability 5.100% one five star drop guaranteed every 100 pulls one four star drop guaranteed every 10 pulls ===== LIST OF ITEMS ===== ★★★★★ (base probability 0.600%) giga gobo nano pico tera ★★★★ (base probability 5.100%) bear crab fossil fish dragon chicken jaime horse penguin owl ★★★ (base probability 94.300%) apple banana basketball bell cheesy puffs hand orange fortune cookie home button jeans guitar ===== MONE STORE ===== **DOES NOT cost real money, currency is an infinite source this is just to track how much you spent** $0.99 - 100 mone $4.99 - 600 mone $14.99 - 2000 mone $29.99 - 5000 mone $49.99 - 10000 mone $99.99 - 30000 mone additionally the infinite mone mode can be enabled to give you unlimited mone so you can pull forever! __________ initially made as a small little test but whew this took a lot more effort than i was expecting. a few months ago i was thinking about making a game with a gacha element and then went "ah, but i have no idea how to code a gacha system" then i stopped and went "or do i!?" so then this was born! i have no idea if this has been done before (it probably was, and much more cleanly too) but me being stupid decided to code this from scratch all on my own so.. needless to say the scripts are VERY messy. there is probably a much more concise method of replicating the same code but i ended up just duplicating everything under different conditions so thats why there are so many variants of the same code. tried to make this as simple and basic as possible so that people remixing (like myself if i ever follow through with the gacha game idea) will be able to change elements quickly and understand everything but it kinda ended up getting more and more complex and chaotic as i worked i may try to clean everything up in the future to make it less laggy and more usable! but i also just kinda want to get this over and done with this is probably bugged to the moon and back but ive fixed everything i could find. if you find any bugs please let me know! tags: