Read the Notes and Credits for the dates that each version was published and what each version contained. Since the version history became too long for Scratch to contain within the game itself, I put the version history here instead. The game is linked here: https://scratch.mit.edu/projects/639174915/ --Credits-- Scripts: Me Backdrops: Me Viewing This: You!
3/5/2022: v0.0.0.1. Working title screen, intro, scrolling world, and changing subworlds. Many sprites are placeholders and are not finished, but they will be finished soon. Up to 5 Hoplites can spawn randomly in the overworld and follow a rudimentary enemy AI. 3/11/2022: v0.0.0.2. All wall tiles are in place for the city, but they are always oriented horizontally. 3/12/2022: v0.0.0.3. City walls generate properly, and a vendor and menu has been added. Currently, the buttons don't do anything in the menu, and there is a bug which prevents exiting the menu. 3/14/2022: v0.0.0.4. Fixed bugs which prevented the player from leaving the provisioner shop and allowed the player to attack while interacting with the provisioner. Added 2 clones of the provisioner shop and modified the interface to make it easier to understand. The two clones of the provisioner will be changed to be other shops in a later update. 3/24/2022: v0.0.0.5. Added a new variable, Drachmas, that will serve as the game's currency. Added a new shop that currently has no interface. 3/25-28/2022: v0.0.0.6 and v0.0.0.7. Previous Hoplite AI has been replaced and Hoplites can no longer spawn in the town area. 3/29/2022: v0.0.0.8. Resized the forest tiles from 100% to 150%. Created a new placement pattern in the overworld for the new tree size. 4/3/2022: v0.0.0.9. 2nd revision of the Hoplite AI. This time, the clones are deleted when they go offscreen, but there data is stored and new clones are created once the stored coordinates are back on screen. 4/10/2022: v0.0.0.10. Another slight change to the Hoplite AI. It works slightly more often, but not by very much. 4/16/2022: v0.0.0.11. Another complete revision of the Hoplite AI. This time, the AI is completely seperate from the main tick command, but still works in tandem with it. 4/17/2022: v0.0.0.12. Once again, the Hoplite AI has been reworked. This is probably the best revision of the AI yet, but there are still problems. Sorry for only focusing on this one issue, but once it's fixed, the code can then be copied and pasted into the majority of the entities, saving me lots of time in the long run. 4/18/2022: v0.0.0.13. Almost ready for Alpha phase! Fixed a lot of bugs concerning the Hoplite AI, added the ability for players and Hoplites to deal damage to each other, sound effects for the player when walking, attacking, and taking damage, environmental ambience that plays in the overworld and in the town area, and music that plays in the overworld. Changed the shape of the hitboxes of tree tiles from squares to trapezoids. 4/28/2022: v0.0.0.14. Added a new enemy, the Satyr. The Satyr has an ability that slows donwn the movement of the player temporarily. 4/29/2022: v0.0.0.15. Fixed bugs about the Satyr and slightly altered its model. 4/30/2022: v0.0.0.16. Added sprinting and stamina. Pressing Q to sprint will consume stamina, and once stamina reaches zero, you will be unable to sprint and will walk at a slower pace until it reaches its maximum again. Fixed some bugs concerning the Satyr and added another Satyr into the overworld and added a framerate counter. 5/3/2022: v0.0.1. First Alpha release! Added new rooms to the overworld so that the overworld can be expanded to much larger sizes, front and back sprites for the player, a resized hitbox for the player, and music for the town (my favorite piece so far!). 5/4/2022: v0.0.2. Fixed a bug with the Satyr in the second room and added left and right sprites for the player. Added an inventory, a use for Drachmas, and a change to the Provisioner. 5/5/2022: v0.0.2.1. Fixed a bug with level generation and slightly changed the look of the character sprites. 5/7/2022: v0.0.3. Added a lot of functionality to the inventory menu and made slight changes to the looks of the Provisioner, Hoplites, and Satyrs. 5/8/2022: v0.0.3.1. Made a lot of changes to the look of the player and Satyrs and fixed bugs concerning combat between them. 5/30/2022: v0.0.3.2. Added basic controls for mobile devices. 6/6/2022: v0.0.4. Fixed mobile controls not being affected by the Satyr's song and being able to move during knockback, sped up the loading of the town area and fixed a bug that caused the town gates to fail to load after the town had been loaded and unloaded repeatedly, and added the Dryad, a new enemy.