Section 1: Space = whirl + fisheye Fisheye is nothing special, however at high numbers whirl starts to spin the pixels faster than what would be a regular whirl. This causes it to be a illusion of sorts. Section 2: a = mosaic By far the weirdest one. No idea what's going on, no idea how to influence the chaos. After even changes by 20, the effect will cease the duplication and start deforming sprites, either that or and illusion made by the human eye. Can sometimes completely lag or just stop. Needs more research. Section 3: s = pixelate Quite boring as it will begin to zoom into the empty space, and even in a filled space it will just flash colors. Not reccomended for those suffering from epilepsy. Section 4: (no key) = brightness Becomes white, obviously. Section 5: (no key) = ghost We all know how it works. Negative numbers don't do anything. Section 6: d = color Cycles through a color cycle, however becomes quite rapid. At rapid changes, human eye mixes colors as gray and other slightly gray colors to prevent strain. Slows down again due to how the effect works, (0 = base, 200 = base, so 201 = 1)
Effect mixing is not reccomended on slower devices.