"Having the strongest desire to possess, yet possessing nothing of its own. The intruder from another world journeys on." The Invader, true name "Clock Strings", was the first host to appear, possessing the ability to stop time for certain time lengths (it's not really confirmed how long it truly can hold it's timestop, however it's theorised it could stop time forever if it really chose to) the 4 "tempos" (it's time control abilitys) it has access to are the following: Halt: When activated, there is about a 0.5-second wind-up where time rapidly slows to a stop, including the Invader. After this, the Invader regains the ability to act. Projectiles fired by the invader will move for a moment before slowly freezing, and can still hit enemies during the time stop. Finally, when the Tempo's duration is over, there is a brief moment where everything is slowed down before transitioning back to the normal flow of time. Halt lasts for five seconds (3 attacks in fight projects), and has a cooldown of 20 seconds Star: When used, everything instantly stops without a wind-up. The Invader has the ability to attack enemies without being attacked back in this time. Projectiles shot before activated do not move and cannot damage enemies. Star lasts for 2 seconds (1 singular attack in fight projects), and has a cooldown of 8 seconds. Dive: When activated, there is about a 2 second wind-up before the effect actually takes place, where everything rapidly goes to a stop. After this, only the invader regains movement and can attack other enemies while they cannot move. Projectiles fired by the invader are not affected by the Tempo, and can still hit enemies during the time stop. Finally, when the Tempo's duration is over, there is a brief moment where everything is slowed down before transitioning back to the normal flow of time. Dive lasts for 10 seconds (5 attacks in fight projects), and has a 40 second cooldown Gold: This tempo can be activated anytime when the invader is idle. Basically, when they don't move, time slightly freezes along with them, giving time for the invader to plan out their actions before they start moving. Moving will continue the flow of time. Attacking while idle will start time again also. Attempting to use the tempo will also allow time to move as normal, supossedly this is the invader's "true power" (this won't be used in fight projects for obvious reasons)
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