WASD: Move and strafe Left/Right: Look around 3.1 - Added a basic unloader, for triangles that aren't on screen (WIP). I'm going to add spheres, a rasterizer, an off loader, looking up/down, and collision detection
I completely redesigned the way the engine works, using lists instead of clones. There is now no limit on how many triangles there are. As of writing this I have only programmed a square, but comparing it to the old version, it is constructed properly. It is made of a "/" compared to a "x"