6/10/2022 Pulse + Repeater Rework Update Added 5 more rounds. Officially finished adding rounds. Added SFX and music (finally, this game went half a year without it) Pink slime health 350 -> 275 Cannon changes: Electric Cannon -> Cannon Swarm (Buffs nearby cannons’ attack speed. Stacks 8 times.) Pulse changes: Base cost 300 -> 480 Pulse Range cost 120 -> 200 Pulse starts with 8 shards (1 dmg 2 pierce) Pulse Shards -> More Shards (Pulse launches 12 shards each attack) Third Pulse -> Energetic Pulse (Continuously gains attack speed as long as it is attacking, resets when not attacking) Rings of Fire -> Elemental Pulse (Alternates between attacking with ice, electric, fire, and earth pulses. Shards are changed accordingly.) Shard Storm -> Power Pulse (Pulses and shards knock slimes back. Increases shard pierce and pulse damage.) Repeater changes: Base shots 3 -> 5 Extra Shots shot bonus 2 -> 3 Crowded Shots cost 120 -> 150 Extra Range -> Penetration(Shots hit two slimes) Critical Strike -> Splinter (Enemies struck will release 5 splinters) Piercing -> Reaper Rounds (+4 ricochet and +2 damage) Tesla changes Overcharge cost 5000 -> 6000