★★★ It's time for our friend BOSHY to challenge one of Kirby's oldest bosses:★★★ ----------------- !! READ INSTRUCTIONS !! ------------------ ~WHISPY WOODS~ ★★★Use WASD or ZQSD to move and jump onto the platforms!★★★ ★★★ SPACE to charge up your shot. Release SPACE to shoot.★★★ ★★★ POWERUPS will randomly appear.★★★ ★★★ COLLECT them to fire the MEGA RAINBOW HADOUKEN, SPEED HADOUKEN, RAILGUN, or SLASH THEM and deal DEVASTATING damage onto Whispy.★★★ ★★★ Spamming the space bar (or pressing R) during the powerups makes you fire even faster !★★★ ★★★ Charge your shield by attacking and activate it by pressing X (also gives extra damage boost) ! ★★★ - Press P to disable/enable shaking If you're experiencing lag : press F to enter fast mode, animations are easier and faster on your computer.
Thanks to Nintendo, HAL Laboratories and Masahiro Sakurai for the Kirby franchise and music + effects + I Wanna Be The Boshy for Boshy sprite + Street Fighter for hadouken sprite + other sound effects from freesound.org :D a Code 100% by me !! Background image from: https://vignette.wikia.nocookie.net/vsbattles/images/d/d8/Whispy.png/revision/latest?cb=20151111033001 Music: Kirby's Dream Band - Whispy Woods https://www.youtube.com/watch?v=eT8iI2qvfuw Other music from Kirby Super Star Ultra by HAL Laboratories. Changelog: V69: More bug fixes + still flopping RERELEASE because first version flopped hard. V11: Finally fixed glitchy clone-hungry combo counter to reduce lag during specials moves by A LOT + other bug fixes and less clones used = game is not laggy anymore i finally fixed it u can play without fast mode and not lag ! V10: Shield added with indicator up top and damage boost, also added indicator for charge level at the bottom left + fixed bugs V9: judgement cut end ???? Added new special move judgement cut you get by catching the falling katana. V8: Misaka Mikoto railgun crossover ??? Added new special move by catching the falling arcade token you can fire a railgun and send a lightning strike by pressing space. V7: Mobile support added V6: Balance changes, changes to laserbeam, difficulty adjustments, reduced lag V5.2: Tweaks to reduce lag, made laser less deadly. V5.1: Fixed an issue that would make the Speed powerup do less damage when in fast mode. V5.0: Couldn't stop myself, added new stuff to set the difficulty higher: -Invincible Gordos (spiky balls) now appear -Lazy players who stay in the corners get punished -Whispy gets a new omega laser... how are you going to dodge that ? [insert lenny face] -More damage balancing -Rainbow hadouken visual glitch fixed -Boshy sprite not centered fixed -Please like and favorite (and share !) <3 V4.0: Final version for now : -Balance changes (better balanced damage for the big pellets and hadouken, powerup damage balanced) -Lag fixed (should be smoother when using powerups) -Improved platforms collision (still sucks I know but it somewhat works) -New game over music -New combo counter with special effects -New special attack if you spam space during the mega hadouken -New sounds added and better volume mixing -Made roots go crazy the more whispy takes damage -Added falling hearts for the noobs -Pellet shield stays on you for a bit as long as you don't press E -Made the health bar TWICE AS PRECISE (took me half an hour) V3.0: Bunch of new stuff and it's really cool V2.0: Some new stuff : - cooler animations: when boshy is powered up, he emits rainbow clones of himself - invincibility when having a powerup - reworked the look of powerups - new pellets when shot is uncharged - balance changes. V1.2: Reworked the entire thing ! V1.1: Adjusted some settings V1.0: Added a health bar, momentary platform, player health, apples and wind, more sound effects. V0.3: Improvements, added sound effects victory dance. V0.2: Added cool effects to the special moves, a new special move Speed Hadouken, made the platform better, now onto Whispy's moves and the game over. V0.1: Shooting, health, Mega Hadouken, platform, powerup, hit animation, whispy faces done. Start work on Whispy's moveset, Game Over, the Start screen, and ending animation.