A door appears. It's shiny, colorless, and has a metallic quality to it. You put your finger to it and realize that it is quite warm to the touch. The Bearers nod to you and you work together to push it open. A burst of heat rushes into the centerscape. You hear maniacal laughter, and all of a sudden, the famed arsonist of SWC is standing before you. She rests in an endless ocean of flames, impervious to their heat, and you realize that you've just opened a door into a part of the Rift that is potentially very dangerous. This Rift-created arsonist (inspired by Alba <3) seems intent on burning down everything in her way, and unfortunately, by opening this door, we've given her a direct path back to the centerscape. There's no lock on the doors - if you close them again, she'll just burst right through. There's no going back now. What will you do? ❧ ══════ CHALLENGE: To keep the arsonist from burning down our base, we have to barricade the doors, and in order to do that, we must find things that we can use to do so. Work together with the rest of the Thriller campers to create a comment chain in the Thriller cabin of things that you can use to barricade the door. These things must be available in the Rift and so they must have been mentioned somewhere in Thriller, in your word count groups, in past Rift challenges, whatever - they don't need to be heavy or light enough for you to carry them or even movable in real life, they simply need to be material items. And before you ask, you can't use doors ;) Be creative - you cannot reuse items, and each camper can only contribute one item! A minimum of six campers must participate, with six different items, to mark this as complete. ══════ ❧ The Centerscape: https://scratch.mit.edu/studios/31629961/comments ❧ ══════ Art by @Bellevue91 Song is Symphony by @-Alocasia (our very own famed SWC arsonist <33)