I won't add further levels, at least for some time, but now it's got a (strange, but still neat) level editor (needs a keyboard to work with), so if you share your created level in the comments, I may insert that into one of the unfilled boxes. Check out @BrianTiger6e40 's project too: https://scratch.mit.edu/projects/1223149502/ which also has a nicce editor, and you can also use level codes from there in this project! ▶What to do: Follow the tutorial included in the project or read a summary here: Cut the ropes with your mouse and give the candy to Om Nom. Use bubbles, verts and air cushions to carry the candy for you, watch out for (even moving) spikes, and don't forget to collect the three stars as well! ▶Further control info: [N] to advance to the next level (if it's unlocked, otherwise you will end up in the level selection menu) [M] to get to the menu quickly [R] to restart the level simply [P] to pause the utter game (works in menus too!) [X] to jump into the next available boxes in level selection menus [B] to go back to the previous menu [Q] if you stopped the project with the "Stop" button in the controls bar, you can quickly "revive" the project just where you left it. [L] to change language quickly [Arrow Keys] or scroll with the mouse wheel in the boxes selection menu, to easily manage the surface on a PC too. Don't forget to save you're progress under the Options menu. ▶TW WARNING: If it lags (especially using the editor), or you want a higher resolution, go to: https://turbowarp.org/705609479?hqpen ▶What I added: @GonSanVi made only the first 20 levels, so I completed the first box, but with my own levels. And then I also filled the second box, plus started to fill the 3rd one, mostly with my ideas here as well, but I used many original levels, as a starting point. The second box needed air cushions timed stars and moving objects, which I developed. The third box needed bouncy platform, so I added them as well. I started to localise the project: added translation support, and the game is available now in 6 different languages. I made the project more computer-friendly :), and added new UI elements. The game has now SFXs too. ▶COMMENTING GUIDELINES: Advertising will be reported, and spam deleted. ▶Bug-catching: If you find any bug tell it to me on my profile, not in the comments. Please also mention my name there. ▶Comments If you want to say some critics or you want to share one of your results (e. g. the number of stars you collected) feel free to leave a comment down below. ▶Ideas: If you have new ideas to add more levels, remix the project and I will add here. ▶And if you liked the idea, got impressed by the modifications, or you've just simply enjoyed playing with this game, please consider clicking on the "See inside" button to see the code, especially the one in the last sprite. ▶Tips: Try in TurboWarp to change your username to mine, and see what you can do then... Comment "Magic" if you reached box 5. ▶Credits: for giving motivation to to create the amazing initial scratch version of the game which were developed originally by ZeptoLab then , who made the remix and for the intro SFXs, and additional images are from YouTube, Google Images and from the original website of cut the rope (https://www.cuttherope.net/) Translations are mainly from the original game. For strings that weren't included there I used Google Translate, and the TR translation for , the HU translation for Changelog: 21/04/2025: Fixed disappearing savecode when tried to save, made intro skippable, also added a method to load levels from boxes into the editor