Fight em'! Arrow Keys - Move Double Tap <- or -> - Dash Space - Inhale/Spit (Ultra Sword once shield is 80% down) Down + Space - Guard Z - Dodge -----(ALL THE CHANGES)----- By @labratslover11 : 1) Effect on the bottom half of the stage. By me (@Ultra_Mixon ): 1) The stage 2) Kirby design (used @Mossmandaynight 's newer design) 3) Magolor design (kind of improved it a bit) 4) Ball attacks 5) Intro attack, hand correlation, and intro sound 6) Magolor's hands 7) Doomer design & Doomer rain attack 8) Thumbnail 9) Teleportation animation 10) Damage Magolor takes (decreased!) 11) Spike attack color palette 12) Magolor's Fire-from-afar attack 13) When the Ultra-Sword is used 14) Various Kirby-related particle effects (inhale, inhalable stars, etc.) 15)
-----(CREDITS)----- - @labratslover11 - Original Improvements - @Mossmandaynight - Original vs. Magolor fight project - Nintendo & HAL Laboratory, Inc. - Kirby -----(NOTES)----- 1) One inaccurate thing about Magolor is the pattern on his spell-thing (i.e. the pink portal by his hands). I was not about to waste hours to have the pattern match the original design because the eraser tool is difficult enough to use when making a bunch of very small detailed patterns nobody would care about anyways. 2) Yes, I changed the time the sword came in use to match when it's supposed to be in use in the original game, Kirby's Return to Dream Land 3) Kirby now uses his newer model that @Mossmandaynight uses for boss fights like this one. 4) There are a lot of other things I edited to better match the original boss fight from Kirby's Return to Dreamland,