------------------WORK IN PROGRESS-------------------- A/D - Turn left/right around the centre of the screen W - Fire autocannon Space - Switch to high speeds (avoid asteroids) Target EVERYTHING: Red spacecraft: Harmless transport ships you can exploit for points, but do not stay on screen for long Blue spacecraft: Slower destroyer ships that can cloak when attacking to avoid autocannon fire. Shoots salvos of missiles you can intercept. Has 100 health and only pauses briefly between salvos. Asteroids: Come in groups and will try to damage your ship. Blocks bullets and take a few hits to destroy.
The background music, Eight Bit Space Battle is by TeknoAXE. Other music is either edited Scratch Library sounds or Youtube SFX videos. All art is done by me. Updates: 1.1 - Changes to Enemy Gunship AI allows them to avoid getting targeted as easily but still be destroyable. > 1.11 - Enemy Gunship AI fully debugged > 1.12 - Missiles no longer just disable your systems 1.2 - Edits to UI begin > 1.2(0) - Crosshair design is made to match UI colour and shape changed. Now tracks the mouse pointer more smoothly. > 1.21 - Basic UI made, with damage indicators and alerts. > 1.22 - Enemy tracking added (potentially guided armament). Note: High speeds will not evade enemy destroyers, and you will have to either wait for it to fly past or destroy it; it will also stay on screen when transport craft would disappear off the screen. When you begin to damage it, it will blink rapidly before detonating, but you will first have to continuously fire to break through its armour first - if you do not, it will continue to fire at you. But if you manage to damage it, you can pause between firing at it to destroy other targets. This is because you have disabled it, so it can no longer use its engines or missiles. You may choose for it to stay on screen so it is no longer a threat, instead of destroying it and waiting for another to appear.