This is the demo version of the random ground generator. I know the art is hideous, but, I mean, this is just a demo, so, ya, there's a bit of work to be done there. This now generates a huge 100X50 tile plains biome. I'm pretty sure this biome doesn't look very plains like, I'm still working on the weighted random number generator. This demo can be very easily integrated to a larger project, especially with the scrolling already being integrated and the blocks each already having their own attributes. I think I'll only do plants if I have the time to. Currently, to avoid crashing Scratch, this engine only loads the chunks that are on screen, so that they can be displayed. To make plants grow properly, I'm most likely going to have to make another attribute so that there can just be a timer running in the background, and as soon as the plants are loaded, their progress is fast forward by the time gap, before their timestamps are also updated on each update, such that we know when they went offscreen and stopped growing. We don't have much time to pull this off, but, if we pull this off, I think the prize is ours. Note: The first prize is getting your game added into OrangeOS, lol. Wouldn't it be really funny if a game made partly by a current OrangeOS apps developer got that spot? Let's try to make it happen. XD