Up arrow (or W) to jump! Left and Right (or A and D) to move left and right Dodge the three enemies (really easy and really buggy). Enemy No. 1 takes 3 seconds to get to you, No. 2 takes 2.5, No. 3 only 2 seconds! But that's not all, Enemy No. 4 takes 1.5 seconds and Enemy No. 5 only takes one!!! Woah!!!!! (It's Wulzy) Difficulty Modes (press the corresponding key to get each difficulty mode). This is best changed in the startup or ending screens. F = Baby Mode G = Normal Mode H = Insane Mode J = Extreme Mode K = Literally Impossible Mode Press the 1, 2, 3, 4, and 5 buttons to change to different player icons (and they have different hitboxes too). Press Z, X, and R to change backgrounds. Key for Player Icons and Backgrounds: 1 = Blue Guy Icon 2 = Purple Guy Icon 3 = UJO (Unidentified Jumping Object) 4 = Michi Memorial 5 = Baldy-Cropped Baldi 6 = Cutey 7 = Mini-Encircled 8 = Pikotaro Press Z to go to previous background, and X to go the next one. Press R to pick a random one. Evil Guy, Clear White, Abstract Purple, Central Tree, Artist's Mess, ???, Encircled, Square-circled, MM2, Premade Scratch Background 1 R = Picks a random background for you That's it. Yes. I'll probably add more. Yes, I am aware that I can update the first move test instead of making more, but I like leaving memories engraved in the past, like a time capsule.
Thanks to @trainandbus123 for the helpful move tip! I based this whole project off of the tip :) Current bugs, you can try them out, and PLEASE tell me how to fix if you know how: In Turbo Mode, pressing arrow keys once automatically teleports you to each side of the playing field. This isn't a bug, but it's a weird...erm...feature?Sometimes, the green flag doesn't work, and the ending screen stays. Change Log: + Added two new enemies, Enemy No. 4 and Enemy No. 5 + Added customisable difficulties. The harder it is, the more enemies there are! All the gameplay from the previous few move tests were Insane Mode, and people were complaining that it was too hard. There you go, fellas. It still defaults to Insane Mode though. + Added the background Premade Scratch Background 1 Move Test 10: