This project uses the code from Move Test 10, there are also some changes in this that will affect Move Tests going forward. Up arrow (or W) to jump! Left and Right (or A and D) to move left and right Dodge the three enemies (really easy and really buggy). Enemy No. 1 takes 3 seconds to get to you, No. 2 takes 2.6, No. 3 only 2.2 seconds! But that's not all, Enemy No. 4 takes 1.8 seconds and Enemy No. 5 only takes 1.4!!! Woah!!!!! (It's Wulzy) Dodge the walls too! They look like red polygons, and they first appear in Insane Mode. Difficulty Modes (press the corresponding key to get each difficulty mode). This is best changed in the startup or ending screens. F = Baby Mode G = Normal Mode H = Insane Mode J = Extreme Mode K = Literally Impossible Mode Press the 1, 2, 3, 4, and 5 buttons to change to different player icons (and they have different hitboxes too). Press Z, X, and R to change backgrounds. Key for Player Icons and Backgrounds: 1 = Blue Guy Icon 2 = Purple Guy Icon 3 = UJO (Unidentified Jumping Object) 4 = Michi Memorial 5 = Baldy-Cropped Baldi 6 = Cutey 7 = Mini-Encircled 8 = Pikotaro Press Z to go to previous background, and X to go the next one. Press R to pick a random one. Evil Guy, Clear White, Abstract Purple, Central Tree, Artist's Mess, ???, Encircled, Square-circled, MM2, Premade Scratch Background 1 R = Picks a random background for you That's it. Yes. I'll probably add more. Yes, I am aware that I can update the first move test instead of making more, but I like leaving memories engraved in the past, like a time capsule.
Thanks to @trainandbus123 for the helpful move tip! I based this whole project off of the tip :) Current bugs, you can try them out, and PLEASE tell me how to fix if you know how: In Turbo Mode, pressing arrow keys once automatically teleports you to each side of the playing field. This isn't a bug, but it's a weird...erm...feature?Sometimes, the green flag doesn't work, and the ending screen stays. Change Log (affecting other Move Tests): + Undid the change last update, and now HARDCORE is back to Literally Impossible Mode, due to the addition of walls. + Nerfed the walls, they are now higher than before. + There are only 2 walls in Extreme (compared to 3), and the extra wall now only appears in Literally Impossible Mode. + Instead of defaulting to Insane Mode, Move Tests will now default to Normal Mode. Change Log (only affects this version of Play Area): + Movement Overhaul! Click left or (W) to go left, no need to hold! Same with going right!