I don't know why this was taken down. It doesn't include any blood or gore, jumpscares are optional (and automatically turned off to ensure that if people get jumpscared and don't like it then it's their own fault, not mine), and there aren't any weapons. I know that the FNaF lore is inappropriate for scratch, so while I haven't shared the FNiAC lore yet, I can assure you, ST, that it doesn't include any kidnapping or murder like the FNaF games. I have three games planned for the series and believe it or not it actually ends up being more sci-fi than horror. If there is a specific thing that is too scary, please let me know because I don't intend for this project to scare people. This game has nothing to do with Undertale, I just threw a bunch of random fictional characters into a FNaF fangame I made. _______________ Laggy? Try Turbowarp: https://turbowarp.org/630402327 itch.io link: https://jojo1684.itch.io/five-nights-in-asriels-cupboard _______________ Sorry for the 5-month wait, this game took longer to make than I expected. Also, jumpscares can now be switched off! _______________ CONTROLS: The gameplay mechanics are a lot like FNaF, so keep that in mind. Everything is controlled by clicking things and hovering the mouse pointer over things. -Use the cameras to look around the building. -Drag the slider across the screen to look around on the cameras -Use the BLUE buttons next to the doors to turn the lights on & off (unlike the demo, you toggle the lights, not hold them) -Use the RED buttons next to the doors to open & close the doors (these buttons also toggle) -Turn the desk fan on & off by clicking it, which can help for noise reduction and reduce power usage. Be warned though that if the fan is off for too long the heat will rise. _______________ TIPS: -Charlie is the only animatronic that moves on the first night, and he only goes to the left door, not the right. -Garfield starts moving on night 2 and goes to the left and right doors, unlike Charlie -Asriel starts moving on night 3 and has the same code as Charlie. And I want to make it clear that all three of the characters are robots _______________ I have huge lore planned for FNiAC 2 and 3 once the first game is done, including cutscenes, voiceovers, and more! So if you like where we're going with this, please heart and fav this project and follow its creators (all devs are listed in notes & credits) _______________ TAGS:
Yes, FNiAC takes place in 2018. Also, I'm going to be sharing projects on @FNiAC containing og game elements and concept art. Follow that account for FNiAC art and news. _______________ I was originally going to add 8-bit minigames, but it was cut from the full game because there would have been too many sprites and costumes for my computer to handle. _______________ 2,874 blocks, 51 sprites, and 526 assets made with help from three other people. I've never been more satisfied to share a project after months of work. _______________ CREDITS: Credits to Scott Cawthon (creator of FNaF) for inspiration and some of the sound effects. @Jojo1684 (me): Story, code, lore, and art @Asriel3333: Animatronic concepts, lore, beta testing, and inspiration for title and characters @DumbArtist: Warning screen, title screen, easter eggs, vector animatronics @Opoids_: Debugging, easter eggs, fixed the enormous bug that was dubbed "The Door Glitch" _______________ BUGS: No bugs found yet. Feel free to try and find bugs and tell me in the comments! (Please be specific so I know exactly what the problem is and how to fix it) _______________ PATCH NOTES: Feb 12, 2022: -Added Dev-Test cheats (this was later removed due to lag) Feb 13, 2022: -Added new camera sound effects and improved the camera static effect. Feb 15, 2022: -Parallax menu screens! (later removed because it caused lots of lag) Feb 17, 2022: -Fixed bug where you could see a gap behind the doors -Edits to how the player looks around the office (In other words, made office movement more smooth) Feb 18, 2022 -Started on the full game! -Added AI randomizers for the Charlie animatronic March 2, 2022: -Modified menu screen, with randomized and static effects March 14, 2022: -Added ambiance and surround-sound audio March 15, 2022: -Fixed Door Bug 2.0 (don't ask... please...) May 28 2022: -Added code and randomizers for night 2! This is taking so long to make... June 6 2022: -Fixed camera UI colors -Fixed a bug in the menu screen -Adjusted volume of ambiance (previously was too loud) -Changed camera panning to an interactive slider June 7, 2022: -Retextured cameras WH and EH June 8, 2022: -Retextured cameras NH, B, S, and SB June 10, 2022: -Changes to the power usage -Retextured the halls to the left and right of the office June 12, 2022: -Coded nights 3, 4, and 5 all in one day. I wish I was getting paid for spending all this time coding this. June 13, 2022: -Jumpscares can now be turned off! -Initial launch of the game June 16, 2022: -Added a cloud variable that basically acts as a leaderboard and shows who's completed the game! June 17, 2022: -Added ability to choose what night you want to play! -Fixed a bug with the menu screen June 18, 2022: -Finally fix the fan bug! -Made the figurines on the desk squeak when you click them June 21, 2022: -Fixed a bug with the jumpscare toggle June 27, 2022: -Updated the warning screen -Fixed a bug where the jumpscare toggle wouldn't fade away properly when the night begins June 28, 2022: -Changed the font and color of the "Start of Night" screen and the "End of Night" screen