Move Test is a series that I started because of a handy tip I was told about movement, and ever since then, I have expanded this game, and now it has expanded to Play Areas. These are updates to Move Test that are experimental, and are just for fun and giggles. This Play Area is unique, and the feature included in this Play Area will only be in this Play Area! Play Area Note: This project uses the code from Move Test 11. Note: The current Move Test series somewhat bugs out when you press the stop button next to the pause button (for some) and green flag (for most). For better gameplay results, don't press this button. Up arrow (or W) to jump! Left and Right (or A and D) to move left and right Dodge the three enemies (really easy and really buggy). Enemy No. 1 takes 3 seconds to get to you, No. 2 takes 2.6, No. 3 only 2.2 seconds! But that's not all, Enemy No. 4 takes 1.8 seconds and Enemy No. 5 only takes 1.4!!! Woah!!!!! (It's Wulzy) Dodge the walls too! They look like red polygons, and they first appear in Insane Mode. Difficulty Modes (press the corresponding key to get each difficulty mode). This is best changed in the startup or ending screens. F = Baby Mode G = Normal Mode H = Insane Mode J = Extreme Mode K = Literally Impossible Press the number buttons to change to different player icons (and they have different hitboxes too). Press Z, X, and R to change backgrounds. Key for Player Icons and Backgrounds: 1 = Blue Guy Icon 2 = Purple Guy Icon 3 = UJO (Unidentified Jumping Object) 4 = Michi Memorial 5 = Baldy-Cropped Baldi 6 = Cutey 7 = Mini-Encircled 8 = Pikotaro Press Z to go to previous background, and X to go the next one. Press R to pick a random one. Evil Guy, Clear White, Abstract Purple, Central Tree, Artist's Mess, ???, Encircled, Square-circled, MM2, Premade Scratch Background 1 R = Picks a random background for you That's it. Yes. I'll probably add more. Yes, I am aware that I can update the first move test instead of making more, but I like leaving memories engraved in the past, like a time capsule.
Built on iPad because laptop isn’t currently functional. There are likely new bugs, due to lack of play testing. Edit: I have my laptop back!!! Thanks repairman!!! Thanks to for the helpful move tip! I based this whole project off of the tip :) Current bugs, you can try them out, and PLEASE tell me how to fix if you know how: In Turbo Mode, pressing arrow keys once automatically teleports you to each side of the playing field. This isn't a bug, but it's a weird...erm...feature?Sometimes, the green flag doesn't work, and the ending screen stays. Whenever you switch to the Premade Scratch Background 1, the game automatically ends. Change Log (affecting other Move Tests): + Nothing in this update! Change Log (only affects this version of Play Area): + Blind Soldiers: Instead of every second movement, enemies now always move randomly! I might actually add this to the real game!