Use zqsd+eq to move and mouse for camera https://turbowarp.org/710218738 Note: the textures are a bit missed because I scanned them in scratch and it's not optimal, you can see the correct textures here: https://scratch.mit.edu/projects/711824516/
I quickly remade my engine using a faster way to calculate the rays and the result is insane DDA routine by @peter1876: https://scratch.mit.edu/projects/482810669/ @Kouzeru for the gamma script he gave me Check out my 3D raycaster studio: https://scratch.mit.edu/studios/31755435/