Create your personalized, but randomized tilemaps! ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ◾ This is a project for procedural map generation using the wave function collapse algorithm and color sensing. ◾ To generate a new map, or if an error occurs, press "RUN". Note: Depending on your tileset, it is natural that errors can occur. ◾ If changes have been made to the tileset, make sure to press "SCAN" first before generating a new map. Adjacency constraints will now be defined automatically based on the scanning results via color sensing. ◾ To create a map based on your own tileset, click "see inside" and read through the short instructions. ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ◾ For faster processing, use turbowarp: https://turbowarp.org/710528279 ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ Please consider to ❤️️ and ⭐!
◾ Cool follow-up project: https://scratch.mit.edu/projects/714837581/ ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ◾ Wave function collapse algorithm used for map generation. ◾ Color scanning used to detect and store adjacency contraints. ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ◾ In case you have any questions about how to use this project, please ask in the comments. ◾ If you recognize any bugs or if you have suggestions, I would love to hear about it! ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ◾ I might be using this in some of my upcoming games, so make sure to follow! ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ 06.30.22 - release