COSTUME NAMES: place1, place2, test, flowerfarm, lake, desertroad, beach, calmcoast PRESS SPACE AFTER! How this works: Using a custom block, a translator reads each pixel of a costume, stamping "realistic" textures onto the pixels (on a green pixel, the translator will stamp a grass costume). So instead of assigning numbers to tiles, I assigned colors to them, making it easier to make game levels/maps. So the translator sprite is pretty much just "I see green, I stamp grass, I see blue, I stamp water." Tiles to Colors: Grass - Green Dirt - Orange Tiles - Grey Planks - Brown Water - Blue Sand - Yellow Dirt w/ Flowers - Magenta Grass w/ Flowers - Purple Road - Almost Black PLEASE do not forget to put in "vector." If you don't the bitmap design of the map you type in will show, which does not work well with the "touching color" block!
This was an experiment to make costumes turn into real "levels." This is just a way to make level generation way easier. If you for some reason DO want to use this in a game, make sure you understand how to use it (read the comments inside), and make sure to give me credit.