SCROLL DOWN FOR CONTROLS Welcome to Untitled Roguelike Game (URG)! This is a very simple Roguelike that (hopefully) has a lot of replayability! Move around with your mouse cursor to blast enemies away to get points, and every 25 points you get, you get to choose an upgrade! Some upgrades are rarer than others, so make the most out of your choices! Collect achievements, try out different game modes, and try to get the highest amount of points possible! Have fun! :D CONTROLS AND GAMEPLAY Use your mouse to move around Click and hold to stay still You get one upgrade for every 25 points you get Try to get as many points as possible Modes: Normal - Everything is as it should be Hardcore - Basically just Normal but your ship is crippled and you die in one hit Legacy - Normal mode except you stop getting upgrades after 100 Points (like the original Normal) Sandbox - Activate upgrades whenever you feel like it to basically do whatever you want Baby - Normal but you start with a much stronger ship that has built in Auto Repair Turbo - Normal except with 2x Ship Speed, 2x Fire Rate, 2x Bullet Speed, 2x Enemy Spawn Rate, and 2x Enemy Speed for true chaos Legacy Hardcore - Hardcore mode except you stop getting upgrades after 100 Points (like the original Hardcore)
Check out other Cirgle games here (they are the best games on scratch (not biased)) https://scratch.mit.edu/studios/30843610 @Shwubble_Wubble for the music @FunnyShortsbyerin for the upgrade card art and the thumbnail @ProfessionalNoob for the coding n stuff UPDATE LOG Current Version: v1.1 v1.1 - Added a sound effect when you get hit v1.0 - Replaced the old filler music with some tracks by @Shwubble_Wubble, changed the balancing of rarities (most notably, made legendary upgrades significantly rarer), and major bug fixes v0.99 - Changed Normal Mode to basically Infinity Mode, replaced Infinity Mode with Legacy Mode (old normal mode), and added Legacy Hardcore Mode (old hardcore mode) v0.9 - Added 2 new upgrades, Turbo Mode, a few new achievements, and some balance changes v0.8 - Added 2 new upgrades, a few new achievements, did some balance changes, and added an upgrade reroll button v0.6 - Added Baby Mode, a handful of achievements, fixed a bug that let you get specific achievements in Sandbox Mode, and changed the mode select UI to make room for more potential game modes to come in the future v0.5 - Art by for the upgrade cards and thumbnail, slight balance changes, and bug fixes for Sandbox Mode v0.3 - Achievements, new mode (Sandbox), new upgrade (Burst), lots of balance changes v0.1 - Major bug fixes, some balance changes, and some sweet new sound effects, music, and visual effects Pre Alpha v0.1 - Fixed bugs, balanced things, added a new upgrade, and added a pest enemy that is very weak but harasses you Pre Pre Alpha v0.01 - Open testing, incredibly unpolished and unfinished