- Basic Instructions - Knock the opponent out of the stage using your attacks! All attacks will deal damage and have knockback. The more damage you have taken, the more knockback you receive. First one to KO the opponent 3 times wins. - Attacks and Skills - 'Spin Attack' is a basic attack. It knocks people back (and up if your opponent is above you) and deals damage depending on how long your attack hit your opponent. 'Shot' is a powerful projectile that deals a lot of knockback and damage. It has a 3-second cooldown. 'Bubble' blocks all knockback. It blocks all damage from 'Spin Attack' and some damage from 'Shot'. However, using 'Bubble' or blocking attacks with 'Bubble' will shrink 'Bubble'. If your 'Bubble' gets too small, you won't be able to use it. If unused, 'Bubble' will begin regenerating quickly. **You can't move or attack when using 'Bubble'.** 'Air Dodge' is a short dodge that you can perform in the air. It dodges every attack. You can use 'Air Dodge' only once before landing on a platform. The 'Special Ball' will appear 10-20 seconds after game start or someone's death. Destroying the 'Special Ball' gives you the ability to use 'Special'. **If you don't use 'Special' in the next few seconds, you will lose the ability to use 'Special' and another 'Special Ball' will appear.** When 'Special' is used, you will shoot out three projectiles that follow your opponent. Iif you get attacked by your opponent while in this state, the projectiles will be knocked backwards. When hit by one of the projectiles, your opponent will freeze. After a short moment your opponent will be flung across the stage. - Controls - P1 Controls: W: Move Left | D: Move Right A: Jump (Again: Double Jump) S: 'Bubble' (In air: 'Air Dodge') X: 'Spin Attack' | C: 'Shot' Space: Special P2 Controls: Left Key: Move Left | Right Key: Move Right Up Key: Jump (Again: Double Jump) Down Key: 'Bubble' (In air: 'Air Dodge') P: 'Spin Attack' | O: 'Shot' Space: 'Special'
Eduardo Andy [Changelogs] 11/1/18 - Jump code rewritten, now players can jump after falling from a platform - Stage redesigned 10/27/18 - Changed P2 controls from M, L to O, P 7/26/18 - Added more effects to Special Ball 7/21/18: - Added instructions, tweaked controls section - Added Air Dodging (Mechanic explained in instructions) - Added special knockback - Special projectiles don't disappear when touching the player, instead they disappear when the player is flung. - Special damage and KB damage tweaked Lower base damage, higher scaling - Cannot attack while affected by special - Player doesn't shake while affected by special - Reworked bubble mechanic Bubble regens much faster Cannot attack or move while using bubble Bubble break limit tweaked Can't be used in air - Adjustments to Special Ball Breaks faster, especially with 'shot' Spins faster Moves with the platforms when hit - Game now waits for player to repress down/s when already pressing - Spin attack now spins based on player's direction - Removed 'P1' and 'P2' indicators - 'Shot' damage and KB adjustments Shot damage now scales with previous damage Knockback has scales more with damage - Tweaks for code efficiency - Disabled CPU (for now?)