Controls: WASD Move player Arrow keys Rotate camera P Toggle FPS Display
This is the wireframe base of my new 3D engine. It lacks several features of the final engine, including: - Near Z clipping (any surfaces that partially go behind the camera are ignored) - Depth ordering - Collision detection - Back face culling - Multiple colors (although this functionality can easily be added) - Various optimisations Therefore it's most practical use may be for demos rather than games. Anyway, this is simply shared for people who want a minified version of the full 3D engine.