Use WASD keys to move throughout the 3d plane. Resolution is ithe pixel width of the object. FOV is how wide you are able to see. Max bright is how bright an object can be. For low-end computers on native scratch, I would reccomend unsing low reselution and low max bright
Note: This is a showcase and is not fully built for speed This is not a mobile-friendly Simulation. Please link this render sim to your game which is using my render sim or an upgraded one that another person has made! The ideas and concepts raycasting code is from @griffpatch. The rest of the code was made by me.