Pretty much done for now. Can't add much more due to the file size limit, but the game is fully playable. If you happen to get Question Mark Boxes when you load the game, a reload or two usually fixes that. Otherwise, Turbowarp fixes that too. *Turbowarp recommended: https://turbowarp.org/712527374?hqpen&clones=Infinity&limitless WASD or arrow keys to move [Spacebar] to use ability 'e' or 'm' to interact (portal, items, pets, etc.) Click to attack O & P to cycle through your items (You use all of them, its just to see what you have) Updates--------------------------- V4.0a: -Fixed Stella and Ricochet's unlock conditions -Attempted fix for the infinite revive glitch V4.0b: -Changed item interactivity to save space -Nerfed Kali's invincibility during Hex Dash by 50% -Fixed Cici's ability (it's a wave that hesitates enemies) -Gave the Intranet Boss a chance to spawn you in the Hallowed Woods -Updated Pets to use the same text format as items V4.0c: -Added a makeshift save and load feature, check out that downwards arrow icon in the menu. -Added in lore unlocks for all of the legacy Breachers (as well as Vandal) -Added in lore from the V3 competitors (sources are scattered from the breach menu concepts to the actual customizer project - I can change it if you want, competitors) -Updated the Character animations to save space. V4.0d: -Added a few more skins -Added Monument functionality - changing the gauntlet room -Added a "cutscene" system of sorts. (You'll kinda see it in the SCEA Underground) V4.0e: -Added a few items -reworked the item display (still one more thing missing) -Made a few tweaks to some of the sound effects, and added a few new sound effects -Gave Uvi a new skin - now every Breacher has at least one skin! -Also added skins for Revet and Vandal -Reduced the difficulty modifiers V4.0f: -Added 2 items -Added one pet -A few balance tweaks for enemies -Added an extra skin for Kali and Gasket -Changed visuals for the elite types, hopefully they better communicate the power difference -Fixed the unlock condition for Sonia and Kaleb not working -Updated the SCEA, Hallowed Woods, Galactic arena, and SCEAU backgrounds V4.0g: -Added functionality for skin achievements -Fixed projectiles sticking to enemies (Mainly because of Kyle's Glow Saber) -Updated a few UI visuals, and some stage visuals as well. -Added another tick process that makes enemy guns and projectiles follow the enemy more accurately -Fixed multiple generation bugs -The Scrapp Sploder now hurts enemies -Balance tweaks to the enemies; finished a few unfinished enemies; Enemy attacks now come from their weapons (if they have one), and their projectile properties are fixed. -Took another optimization pass -A bit of polish here and there -Added 7 new items -Added a new pet, status builds rejoice! -Added another event room -You can now fight the final boss... good luck. V4.0h -A small change to how walls work so I could make space for an update. -Changed the text for Happy Pincushion -Fixed Gloomy Jasmine not applying Hesitate properly -Fixed Gerald not evolving when under the effect of Hot Chips -Found a cheeky little line of code that drastically increased the amount of clones on screen, and removed it. Should be harder to reach the clone limit now. -Certain Enemy attacks should be blockable now. -Rigel's sword no longer swings the wrong way sometimes. -All of Sonia's abilities have been changed to reference her Max HP. V4.1a -Some tweaks to enemy stats that should make certain stages (and modifiers to Hard Mode) a bit easier to manage. -Edited the text font code to make it a bit easier to read. -Edited (and added) a few descriptions to highlight some of the more obscure mechanics of characters. -A healing icon has been added to the aspects of relevant characters as a way to inform newer players of their value. -Fixed an issue with save/load codes not working with certain achievements. -Made Revet actually unlockable, which means no more starting off with one of the best characters. -Fixed a bug that made enemies apply statuses upon missing the player and hitting a wall. -Fixed a glitch that allowed Revet too much Invincibility. -Ricochet's mines and Barry's turret now block projectiles. -Got rid of passive enemies due to a bug that makes them invincible.
All music made by me. Music made in Bandlab (Except for Hallucination's stage music, I made that in Bosca Ceoil for V2.1 Hallowed Woods, and the boss music, which was made in beepbox). Some assets used from the Breach Vote winners: @Dimension_1 @QuakBro @t8thegr8st @epicdude512 Character creator: <TBA> #rogue #lite #like #roguelike #roguelite #dungeon #games #all # fun #cool #sci-fi #colorful #floors #power #up #powerups