Pretty much the alpha version of defender, with all basic enemies available, plus a new enemy that wasn't in any of the original games. The controls are still the same, you drag around the paddle to block balls, you gain points every time, you heal 1 hp every 5 score points earned, and if the balls reaches the bottom, you lose health. Red ball is just basic. Blue ball is slower and deals 20 damage. Green ball is faster. Yellow ball moves diagonally and bounces off walls. Pink ball bounces off the left and right sides, and damages if it hits the top or bottom, so a 2nd paddle has been provided, and you have to bounce the ball between both paddles. Orange ball accelerates downwards when it appears. Cyan ball moves back and forth in a sine wave. Gray ball gets thrown from the bottom and falls back down. Purple ball behaves like the yellow ball but wraps around the screen instead of bouncing. White ball is slow, large, and deals 50 damage. Black ball is slow, and halves your health as well as deals an additional 5 damage if missed. Powerups, ultra balls (from the hard mode), lost balls (from the version of the game with old/unadded balls), and more are planned for the full release.
This project was based off of a older game I've made on a different coding platform. The original is only available through a special link, but as this is a scratch remake, it isn't necessary.