1. Write the code to enter into the dark forest. 2. Add an Events block to the Stage for when backdrop switches to House. Use a say block to tell the next part of the story. 3. Add two sprites to act as interaction points for the House backdrop. Ensure the new sprites are hidden at the start of the game when green flag clicked and only appear when backdrop switches to House. 4. Edit one of the new interaction point sprites so that the player can move into the house, changing the backdrop to Room. To help you, look back at how this was achieved in Activity 3. 5. Edit the other interaction point sprite so that it simply adds to the story. To help you, look at the IP – Pond sprite to see how this might work. 6. Add two new sprites to act as interaction points for the Room backdrop. Place one of the interaction points on the bookcase. If this is clicked it should ask the player a question that must be correctly answered before the player can move to the Secret Passage. 7. Ensure the new sprites are hidden at the start of the game and only appear when the backdrop switches to Room. 8. Find an image of a scary being and add it to the game as a sprite. Add this so that it appears in the Dark Forest, then Code an interaction between the player and the scary being which results in the player dying and the game ending.