https://turbowarp.org/714801193 it runs faster a test project to demonstrate a new way to compress and play bad apple. The frame is compressed to 160*144 pixels, BUT the video is played using a total of only 256 different unique tiles. it does leave many artifacts as you can see, but this can be combatted with using more tiles. (i chose 256 here so it is accurate like an old system with limited vram) this is similar to a method you could use if you wanted to play video on a old console like a Gameboy (this is what this project tries to imitate) that only had enough video ram to hold space for 256 tiles at a time. using those tiles you can build the full video like shown here. the compression should be very effective. i didn't apply a single compression algorithm and the final result is 4.5MB. maybe with the right combination of tiles, you can go for a almost lossless 480*360 30fps bad apple...